![]() "The texture situation is really complicated. Actually tracking all of that down, figuring out the history of all assets, determining the original artistic intent, discussing whether something is a bug or a deliberate change, and deciding what is actually the best version and so on is part of the "semi-archeological task" I mentioned in the OP - and it's a pretty huge task )" We want the quality of the assets in our releases to be a superset of every previous release ever made, at a minimum. ![]() Though we plan to go beyond that in several aspects. "If you are referring to the Joyoland releases, then yes, absolutely. When asked about including the best assets from the various releases he stated this: And things like fading of UI elements based on full health etc." We're also adding some UI features/options (such as scaling of some elements) to make it better fit with being played on a large PC screen or small Switch display. "we reverse-engineered / built a toolchain for editing the map geometry so we can now fix some geometry issue that have been in every version of the games since their original PSP releases. "I can confirm that we are doing treasure chest messages, though I'm uncertain at this point if they will be the same as in the Geofront releases." ![]() Today during an AMA we got many questions answered about the Crossbell duology.
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