In the first, you can see how previously on some arm/thumb PE API calls, the function itself was erroneously showing up as an argument but no longer does in 3.3.Īnd of course these aren’t the only changes! Check out the full commit history on the open-source Objective-C plugin for even more details about what else has improved. Of course, if you have accurate type information you can always improve the result by specifying the proper parameters and their types, but with this new improvement, that often won’t be required. If you’ve ever noticed an incorrect number of arguments or return values from a function call in Binary Ninja, the root cause is that the heuristic that tried to guess them wasn’t correct. Our first three major improvements all serve to improve our decompilation output. In only 2.5 months we have (we dare-say) released a bigger set of new features and fixes than other tools might get in a year! It’s quite the mix of fixes, usability improvements, and new features. So what spicy goodies are in this release?Įven though this was a shorter release timeline with a big holiday break in the middle, we still managed a huge list of features for this release. You may have noticed that we’ve renamed our milestones based on an alphabetical list of famous Sci-Fi/Fantasy planets, and the first release in this theme is named after the famous desert planet from Dune - Arrakis. The future is now Binary Ninja 3.3 (Arrakis) is available.
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